![]() ![]() The reason I prefer Rocket Launchers and Linear Fusion Rifles in the Heavy Slot is the big burst potential, from a safe distance. This approach lets me remove a shield and then quickly burst any beefy enemy in the campaign, before they even get to react. My favourite shield buster for the campaign was Borealis because it gets bonus damage upon blowing up a shield of the same elemental type. The reason is that many enemies will take a lot of ammo before they go down so you need to minimise the time when you're not firing. If you're taking heavy fire or notice too many adds spawning in, just pop the Super and clear everything out while healing like there is no tomorrow.Īs for the weapons, you will pair your shield buster with a primary ammo weapon that either has extremely quick reload time or Subsistence. ![]() Sentinel Shield is generally used to get you out of a pickle. You can disable on or more of them with the grenade and even the odds before you kill them. This is especially helpful when you're facing multiple Lucent Brood. Speaking of which, use the Suppression grenade to stop anything except bosses in its tracks. Echo of Exchange and Heart of Inmost Light will also make this ability a battery for your grenade. Personally, I did the campaign without any of the two so it's not a deal-breaker if you don't have these abilities. The damage gets boosted even more if you have Volatile Flow. It will provided elemental wells for recharging your abilities and boosting your weapon damage if you have Font of Might. Shield Throw, in combination with Melee Wellmaker, Echo of Leeching, Echo of Exchange and Heart of Inmost Light will be on multiple duties. I picked High Lift because it's nimble enough to get me over high obstacles but it can also be used to boost me horizontally, when timed properly. It will save your life more times than you will care to count. Towering Barricade is your safe zone that provides Overshield on top of blocking projectiles. Volatile Flow (if you have it unlocked).Font of Might (if you have it unlocked).Rocket Launcher or Linear Fusion Rifle in the Heavy slot.Something for busting all elemental shields, such as:.Void subclass abilities, aspects and fragments While some improvements could be done through those means, they didn't hamper my progress in any significant way. This also meant I didn't have Artifact unlocks at the time, on top of missing Elemental Well mods. I completed it on my Titan without grouping up, from the moment I started playing the expansion. However, it can be a little overwhelming at first, leading to unoptimised builds and possibly the inability to complete the first Legendary campaign in This exotic focuses on ability regeneration and damage, which is perfect for this build as you are looking to loop your abilities to retain Void Overshields.Bungie introduced Void 3.0 in The Witch Queen, allowing a Light subclass to utilise the type of customisation only Stasis had before. Titan has some excellent exotic armor to choose from, but the one for our build here is Heart of Inmost Light. RELATED: Destiny 2: Hunter Revenant Build Guide Exotic Armor ![]() These Fragments are all excellent choices and only a couple of them are necessary to the build which allows plenty of personalization with the build. 10 Recoveryĭamaging targets with grenades grants melee energy. Defeating volatile targets creates a Void Breachĭefeating a target while your shields are depleted grants you a temporary Void overshield. 20 Disciplineįinisher final blows create a burst of Void damage that causes nearby combatants to become volatile. Your lingering grenade effects (Vortex Grenade, Void Wall, Void Spike, and Axion Bolt) have increased duration. Here are some of our favorites:ĭefeating targets with grenades grants Volatile Rounds to your Void Weapons. Void has a plethora of good Fragments to choose from, but there are some that stand out among the rest. You gain an additional shield throw while in Sentinel Shield.Įach aspect here is viable and can be combined with each other in any format, however, we will be looking to use Controlled Demolition and Offensive Bulwark in this build. While you have an Overshield or are inside a Ward of Dawn, your grenade charges significantly faster, you have increased melee range and damage, and melee final blows extend the duration of your Overshield. Grants you and your nearby allies health when volatile targets explode near you. ![]() Further damage to a volatile target causes them to explode. Hitting a target with a Void ability or Volatile explosion makes them volatile. Casting your Barricade grants Overshield to yourself and nearby allies and empowers it, enabling it to slowly regenerate the Overshield of allies bunkering behind it and extend their Overshield duration. Cast your Super to grant Overshield to nearby allies. ![]()
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